![]() The enthusiasm of development spread quickly to members of the development team, including Phil Rynda, who arranged a presentation for Nickelodeon Corporate centered on the idea that the Glitch Techs world was an original IP with the potential to allow kids and gamers to become recruits and invest their imaginations into the show. Truly, it was like the old Kenner Star Wars commercials come to life, with us even making the verbal sound effects to the set-piece images. In these early stages, particularly in the exploratory artwork, the characters were our action figures and the world was one big playset - complete with vehicles and accessories. A show that could play with video game genres offered an intimidating amount of options for both visual styles and conceptual ideas. (Dan is from the Northeast with a bachelor of fine arts degree and a background in puppeteering, and Eric, a self-made artist from the Los Angeles area, had originally planned on a career in law enforcement.) As we developed the idea of Glitch Techs and shared it with others, we grew exponentially more excited as we discovered its creative potential. Although our backgrounds were fairly different, by the time we met we’d each been in the industry for over a decade. We were just two more boys in the animation sandbox, playing with our toys and waxing poetically about how cool it would be to bring them to life. Never during any of those initial talks did we discuss cultural diversity, gender tropes or moral thematics. Second, we wanted to mix a grounded character tone with supernatural humor, paying tribute to properties which had helped shape our childhoods like Ghostbusters and Men in Black. ![]() First and foremost, we wanted action - true to the kind that made us race out of bed when we were kids to watch on Saturday mornings with a bowl of sugar cereal. And we, its creators Dan Milano and Eric Robles, were largely focused on our pie-in-the-sky list of goals for what the series could become. Smash cut to a year later as Glitch Techs was being green-lit to series by Nickelodeon Animation. Some were based on whims, others on months and months of development, but all inspired by childhood and the kinds of shows he’d grown up with. Over time, boxes upon boxes filled up with sketches, doodles, pitches and thumbnail storyboards. His first animated show Fanboy and Chum-Chum had finished production and, like many creators, he was expected to come up with other potential properties as part of an overall creative deal. ![]() ![]() Back in 2015, in his office at Nickelodeon Studios, Eric kept a box of ideas under his desk. With 10 new episodes dropping this month, co-creators Dan Milano and Eric Robles look back on the creative trajectory of their series and the influence of their collaborative crew. Produced by Nickelodeon Animation Studios for Netflix, Glitch Techs is an animated sci-fi comedy series about a unique team of teens that protects citizens from real-life video game creatures, or “glitches.” The underdog series, frozen in production by Nickelodeon before finding a home on Netflix, is gaining traction with fans as both a surprisingly earnest love letter to gaming culture and clever science fiction for the entire family. ![]()
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